vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.

This commit is contained in:
Francisco Casas
2024-11-05 20:28:25 -03:00
committed by Henri Verbeet
parent 2e3f4a01bf
commit e4d36bd855
Notes: Henri Verbeet 2024-11-06 23:02:23 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1251
2 changed files with 15 additions and 30 deletions

View File

@@ -8198,6 +8198,11 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_RSQ, 0, 0, true);
return true;
case HLSL_OP1_SAT:
VKD3D_ASSERT(type_is_float(dst_type));
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE, true);
return true;
case HLSL_OP1_SIN:
VKD3D_ASSERT(type_is_float(dst_type));
sm4_generate_vsir_expr_with_two_destinations(ctx, program, VKD3DSIH_SINCOS, expr, 0);