tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.

This commit is contained in:
Giovanni Mascellani
2025-11-12 15:19:05 +01:00
committed by Henri Verbeet
parent 9b7ff3dcf6
commit e4cbbe3172
Notes: Henri Verbeet 2025-11-20 18:37:14 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1833
3 changed files with 118 additions and 51 deletions

View File

@@ -119,6 +119,9 @@ struct resource_params
struct resource
{
struct resource_desc desc;
bool is_raw;
bool is_uav_counter;
unsigned int stride;
};
struct input_element