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tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.
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committed by
Henri Verbeet
parent
9b7ff3dcf6
commit
e4cbbe3172
Notes:
Henri Verbeet
2025-11-20 18:37:14 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1833
@@ -813,6 +813,9 @@ static void parse_input_layout_directive(struct shader_runner *runner, const cha
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void init_resource(struct resource *resource, const struct resource_params *params)
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{
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resource->desc = params->desc;
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resource->is_raw = params->is_raw;
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resource->is_uav_counter = params->is_uav_counter;
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resource->stride = params->stride;
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}
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struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
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