tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.

This commit is contained in:
Giovanni Mascellani
2025-11-12 15:19:05 +01:00
committed by Henri Verbeet
parent 9b7ff3dcf6
commit e4cbbe3172
Notes: Henri Verbeet 2025-11-20 18:37:14 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1833
3 changed files with 118 additions and 51 deletions

View File

@@ -813,6 +813,9 @@ static void parse_input_layout_directive(struct shader_runner *runner, const cha
void init_resource(struct resource *resource, const struct resource_params *params)
{
resource->desc = params->desc;
resource->is_raw = params->is_raw;
resource->is_uav_counter = params->is_uav_counter;
resource->stride = params->stride;
}
struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)