vkd3d-shader/hlsl: Handle 'continue' statements.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-25 20:29:54 +02:00
committed by Alexandre Julliard
parent 0e5749e78e
commit e4b423d6b5
Notes: Alexandre Julliard 2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245
3 changed files with 72 additions and 0 deletions

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@@ -2558,6 +2558,10 @@ static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_i
case HLSL_IR_JUMP_RETURN:
vkd3d_string_buffer_printf(buffer, "return");
break;
case HLSL_IR_JUMP_UNRESOLVED_CONTINUE:
vkd3d_string_buffer_printf(buffer, "unresolved_continue");
break;
}
}