vkd3d-shader/hlsl: Implement the countbits() intrinsic.

This commit is contained in:
Petrichor Park
2024-08-19 12:19:36 -05:00
committed by Henri Verbeet
parent 16cb69a324
commit e49beca0d5
Notes: Henri Verbeet 2025-09-22 11:46:20 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/965
7 changed files with 107 additions and 8 deletions

View File

@@ -3579,6 +3579,20 @@ static bool intrinsic_cosh(struct hlsl_ctx *ctx,
return write_cosh_or_sinh(ctx, params, loc, false);
}
static bool intrinsic_countbits(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *type;
if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
return false;
type = convert_numeric_type(ctx, params->args[0]->data_type, HLSL_TYPE_UINT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_COUNTBITS, operands, type, loc);
}
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -5317,6 +5331,7 @@ intrinsic_functions[] =
{"clip", 1, true, intrinsic_clip},
{"cos", 1, true, intrinsic_cos},
{"cosh", 1, true, intrinsic_cosh},
{"countbits", 1, true, intrinsic_countbits},
{"cross", 2, true, intrinsic_cross},
{"ddx", 1, true, intrinsic_ddx},
{"ddx_coarse", 1, true, intrinsic_ddx_coarse},