vkd3d-shader/hlsl: Add radians() function.

This commit is contained in:
Akihiro Sagawa 2023-11-16 19:54:19 +09:00 committed by Alexandre Julliard
parent 88caf87789
commit e493627130
Notes: Alexandre Julliard 2023-11-20 22:31:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/475
3 changed files with 30 additions and 0 deletions

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@ -46,6 +46,7 @@ vkd3d_cross_tests = \
vkd3d_shader_tests = \ vkd3d_shader_tests = \
tests/hlsl/abs.shader_test \ tests/hlsl/abs.shader_test \
tests/hlsl/all.shader_test \ tests/hlsl/all.shader_test \
tests/hlsl/angle-unit.shader_test \
tests/hlsl/any.shader_test \ tests/hlsl/any.shader_test \
tests/hlsl/arithmetic-float-uniform.shader_test \ tests/hlsl/arithmetic-float-uniform.shader_test \
tests/hlsl/arithmetic-float.shader_test \ tests/hlsl/arithmetic-float.shader_test \

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@ -3341,6 +3341,22 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
return !!add_pow_expr(ctx, params->instrs, params->args[0], params->args[1], loc); return !!add_pow_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
} }
static bool intrinsic_radians(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg, *rad;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
/* 1 degree = pi/180 rad = 0.0174532925f rad */
if (!(rad = hlsl_new_float_constant(ctx, 0.0174532925f, loc)))
return false;
hlsl_block_add_instr(params->instrs, rad);
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, rad, loc);
}
static bool intrinsic_reflect(struct hlsl_ctx *ctx, static bool intrinsic_reflect(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc) const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{ {
@ -3869,6 +3885,7 @@ intrinsic_functions[] =
{"mul", 2, true, intrinsic_mul}, {"mul", 2, true, intrinsic_mul},
{"normalize", 1, true, intrinsic_normalize}, {"normalize", 1, true, intrinsic_normalize},
{"pow", 2, true, intrinsic_pow}, {"pow", 2, true, intrinsic_pow},
{"radians", 1, true, intrinsic_radians},
{"reflect", 2, true, intrinsic_reflect}, {"reflect", 2, true, intrinsic_reflect},
{"round", 1, true, intrinsic_round}, {"round", 1, true, intrinsic_round},
{"rsqrt", 1, true, intrinsic_rsqrt}, {"rsqrt", 1, true, intrinsic_rsqrt},

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@ -0,0 +1,12 @@
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return radians(a);
}
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
draw quad
probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)