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vkd3d-shader/hlsl: Add radians() function.
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committed by
Alexandre Julliard
parent
88caf87789
commit
e493627130
Notes:
Alexandre Julliard
2023-11-20 22:31:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/475
12
tests/hlsl/angle-unit.shader_test
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12
tests/hlsl/angle-unit.shader_test
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@@ -0,0 +1,12 @@
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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{
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return radians(a);
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}
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[test]
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uniform 0 float4 0.0 30.0 150.0 180.0
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draw quad
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probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
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