vkd3d-shader/hlsl: Add radians() function.

This commit is contained in:
Akihiro Sagawa
2023-11-16 19:54:19 +09:00
committed by Alexandre Julliard
parent 88caf87789
commit e493627130
Notes: Alexandre Julliard 2023-11-20 22:31:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/475
3 changed files with 30 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return radians(a);
}
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
draw quad
probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)