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include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl.
This matches what is done in the upstream headers; end users including d3d12.h don't need to explicitly include d3d12sdklayers.h. Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-27 22:59:55 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/373
@ -5083,6 +5083,10 @@ interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6
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const D3D12_BARRIER_GROUP *barrier_groups);
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const D3D12_BARRIER_GROUP *barrier_groups);
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};
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};
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cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS")
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cpp_quote("#include \"vkd3d_d3d12sdklayers.h\"")
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cpp_quote("#endif")
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typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(
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typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(
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const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
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const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
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