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vkd3d: Add FIXME() for ignored SampleDesc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2180,6 +2180,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
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ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
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if (desc->SampleDesc.Count != 1)
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FIXME("Ignoring sample desc %u, %u.\n", desc->SampleDesc.Count, desc->SampleDesc.Quality);
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graphics->root_signature = root_signature;
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graphics->root_signature = root_signature;
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state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
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state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
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