mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
This commit is contained in:
committed by
Alexandre Julliard
parent
5790056c44
commit
e41643ab8f
Notes:
Alexandre Julliard
2024-05-14 23:00:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/863
@@ -345,6 +345,7 @@ static const char * const shader_opcode_names[] =
|
||||
[VKD3DSIH_WAVE_OP_UMAX ] = "wave_op_umax",
|
||||
[VKD3DSIH_WAVE_OP_UMIN ] = "wave_op_umin",
|
||||
[VKD3DSIH_WAVE_PREFIX_BIT_COUNT ] = "wave_prefix_bit_count",
|
||||
[VKD3DSIH_WAVE_READ_LANE_AT ] = "wave_read_lane_at",
|
||||
[VKD3DSIH_XOR ] = "xor",
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user