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vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
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Notes:
Henri Verbeet
2024-10-22 20:55:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1206
@ -274,6 +274,10 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
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gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
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break;
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case VKD3DSPR_THREADID:
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vkd3d_string_buffer_printf(buffer, "gl_GlobalInvocationID");
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break;
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case VKD3DSPR_IDXTEMP:
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vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
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shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
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@ -385,7 +389,7 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (reg->type == VKD3DSPR_IMMCONST)
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if (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_THREADID)
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src_data_type = VKD3D_DATA_UINT;
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else
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src_data_type = VKD3D_DATA_FLOAT;
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@ -189,7 +189,7 @@ void main(uint2 id : sv_dispatchthreadid)
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}
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[test]
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todo(glsl) dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) r (2.0)
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if(sm<6) probe uav 0 (0, 1) r (1.0)
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if(sm<6) probe uav 0 (1, 0) r (2.0)
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