mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
This commit is contained in:
parent
f76dd80cba
commit
e408f1d984
Notes:
Henri Verbeet
2024-10-22 20:55:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1206
@ -274,6 +274,10 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
|
|||||||
gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
|
gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case VKD3DSPR_THREADID:
|
||||||
|
vkd3d_string_buffer_printf(buffer, "gl_GlobalInvocationID");
|
||||||
|
break;
|
||||||
|
|
||||||
case VKD3DSPR_IDXTEMP:
|
case VKD3DSPR_IDXTEMP:
|
||||||
vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
|
vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
|
||||||
shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
|
shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
|
||||||
@ -385,7 +389,7 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
|
|||||||
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
|
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
|
||||||
"Internal compiler error: Unhandled 'non-uniform' modifier.");
|
"Internal compiler error: Unhandled 'non-uniform' modifier.");
|
||||||
|
|
||||||
if (reg->type == VKD3DSPR_IMMCONST)
|
if (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_THREADID)
|
||||||
src_data_type = VKD3D_DATA_UINT;
|
src_data_type = VKD3D_DATA_UINT;
|
||||||
else
|
else
|
||||||
src_data_type = VKD3D_DATA_FLOAT;
|
src_data_type = VKD3D_DATA_FLOAT;
|
||||||
|
@ -189,7 +189,7 @@ void main(uint2 id : sv_dispatchthreadid)
|
|||||||
}
|
}
|
||||||
|
|
||||||
[test]
|
[test]
|
||||||
todo(glsl) dispatch 1 1 1
|
dispatch 1 1 1
|
||||||
probe uav 0 (0, 0) r (2.0)
|
probe uav 0 (0, 0) r (2.0)
|
||||||
if(sm<6) probe uav 0 (0, 1) r (1.0)
|
if(sm<6) probe uav 0 (0, 1) r (1.0)
|
||||||
if(sm<6) probe uav 0 (1, 0) r (2.0)
|
if(sm<6) probe uav 0 (1, 0) r (2.0)
|
||||||
|
Loading…
Reference in New Issue
Block a user