vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.

This commit is contained in:
Henri Verbeet
2024-10-06 22:15:58 +02:00
parent f76dd80cba
commit e408f1d984
Notes: Henri Verbeet 2024-10-22 20:55:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1206
2 changed files with 6 additions and 2 deletions

View File

@@ -189,7 +189,7 @@ void main(uint2 id : sv_dispatchthreadid)
}
[test]
todo(glsl) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) r (2.0)
if(sm<6) probe uav 0 (0, 1) r (1.0)
if(sm<6) probe uav 0 (1, 0) r (2.0)