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vkd3d-shader/ir: Use iterators in vsir_allocate_temp_registers().
This commit is contained in:
committed by
Henri Verbeet
parent
687a4ab243
commit
e3fe2cec07
Notes:
Henri Verbeet
2025-08-21 16:35:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1675
@@ -8828,8 +8828,10 @@ static void temp_allocator_set_dst(struct temp_allocator *allocator,
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enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
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enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context)
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{
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{
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struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
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const unsigned int prev_temp_count = program->temp_count;
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const unsigned int prev_temp_count = program->temp_count;
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struct temp_allocator allocator = {0};
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struct temp_allocator allocator = {0};
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struct vkd3d_shader_instruction *ins;
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struct temp_allocator_reg *regs;
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struct temp_allocator_reg *regs;
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struct liveness_tracker tracker;
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struct liveness_tracker tracker;
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enum vkd3d_result ret;
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enum vkd3d_result ret;
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@@ -8863,10 +8865,8 @@ enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
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++allocator.allocated_ssa_count;
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++allocator.allocated_ssa_count;
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}
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}
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for (unsigned int i = 0; i < program->instructions.count; ++i)
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for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
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{
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{
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const struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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/* Make sure we do the srcs first; setting the dst writemask may need
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/* Make sure we do the srcs first; setting the dst writemask may need
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* to remap their swizzles. */
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* to remap their swizzles. */
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for (unsigned int j = 0; j < ins->src_count; ++j)
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for (unsigned int j = 0; j < ins->src_count; ++j)
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