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tests: Do not run the d3d11 backend with shader model 5.1.
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Alexandre Julliard
2024-04-22 23:37:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/793
@ -273,7 +273,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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runner->caps.runner = "d3d11.dll";
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_0;
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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