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libs/vkd3d-shader: Introduce vkd3d_shader_interface structure.
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@@ -823,8 +823,7 @@ struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count,
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const struct vkd3d_shader_push_constant *constants, unsigned int constant_count) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_interface *shader_interface) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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