vkd3d-shader/ir: Check that tessellation system values only appear in the patch constant signature.

This commit is contained in:
Giovanni Mascellani 2024-11-15 15:04:28 +01:00 committed by Henri Verbeet
parent 018f3e8094
commit e383834049
Notes: Henri Verbeet 2024-11-21 19:36:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1266

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@ -7577,6 +7577,12 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID) if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID)
{ {
if (signature_type != SIGNATURE_TYPE_PATCH_CONSTANT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
"element %u of %s signature: System value semantic %#x is only valid "
"in the patch constant signature.",
idx, signature_type_name, element->sysval_semantic);
if (ctx->program->tess_domain != expected_tess_domain) if (ctx->program->tess_domain != expected_tess_domain)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
"element %u of %s signature: Invalid system value semantic %#x for tessellator domain %#x.", "element %u of %s signature: Invalid system value semantic %#x for tessellator domain %#x.",