tests/hlsl: Add typed buffer SRV 16-bit tests.

This commit is contained in:
Conor McCarthy
2025-02-12 15:11:04 +10:00
committed by Henri Verbeet
parent a7337bc999
commit e355cdbae0
Notes: Henri Verbeet 2025-02-19 18:02:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1375

View File

@ -187,3 +187,58 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
[require]
shader model >= 6.2
native-16-bit
[srv 0]
format r32g32b32a32-float
size (buffer, 1)
-65536.0 -1.0 1.0 65536.0
[pixel shader]
Buffer<half4> t : register(t0);
float4 main() : sv_target
{
return t[0];
}
[test]
draw quad
probe (0, 0) rgba(-65504.0, -1.0, 1.0, 65504.0)
[srv 0]
format r32g32b32a32-sint
size (buffer, 1)
-65536 -1 1 65536
[pixel shader]
Buffer<int16_t4> t : register(t0);
int4 main() : sv_target
{
return t[0];
}
[test]
draw quad
probe (0, 0) rgbai(-32768, -1, 1, 32767)
[srv 0]
format r32g32b32a32-uint
size (buffer, 1)
0 1 0x10000 0xfffffffe
[pixel shader]
Buffer<uint16_t4> t : register(t0);
uint4 main() : sv_target
{
return t[0];
}
[test]
draw quad
probe (0, 0) rgbaui(0, 1, 0xffff, 0xffff)