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tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
We already popped the context here. Move the break inside the previous if to make control flow a little clearer.
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Notes:
Alexandre Julliard
2023-04-20 22:58:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/173
@ -887,10 +887,10 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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if (state != STATE_NONE)
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vkd3d_test_pop_context();
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}
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if (!ret)
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break;
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}
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if (line[0] == '[')
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{
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@ -1088,8 +1088,6 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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}
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}
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vkd3d_test_pop_context();
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out:
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for (i = 0; i < runner->input_element_count; ++i)
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free(runner->input_elements[i].name);
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