From e339cc0edb953ab486e537e1acee0e94ba876faf Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 4 Sep 2020 20:31:16 +0430 Subject: [PATCH] vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins. We need these to be per-vertex. This fixes the Wine d3d11 test_clip_distance() test. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/spirv.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index cc87a879..9a6b6320 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5046,9 +5046,11 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp } if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) + { vkd3d_spirv_builder_begin_main_function(builder); - vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); + vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); + } } static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)