vkd3d-shader/fx: Use variable unpacked size when setting buffer sizes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-05-29 22:25:13 +02:00
committed by Henri Verbeet
parent 9f0185f304
commit e33189546a
Notes: Henri Verbeet 2025-06-02 21:02:29 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1528

View File

@@ -994,16 +994,6 @@ static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx
fx->shader_count++;
}
static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
{
uint32_t elements_count;
elements_count = hlsl_get_multiarray_size(type);
type = hlsl_get_multiarray_element_type(type);
return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
}
enum fx_4_type_constants
{
/* Numeric types encoding */
@@ -3295,6 +3285,8 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
size = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
uint32_t unpacked_size;
if (!is_numeric_fx_4_type(var->data_type))
continue;
@@ -3302,7 +3294,9 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
continue;
write_fx_4_numeric_variable(var, shared, fx);
size = max(size, get_fx_4_type_size(var->data_type) + var->buffer_offset * 4);
unpacked_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
size = max(size, unpacked_size + var->buffer_offset * 4);
++count;
}