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vkd3d-shader/hlsl: Implement constant folding of 'cos' expressions.
As encountered in tests/hlsl/trigonometry.shader_test.
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Notes:
Henri Verbeet
2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716
@@ -171,5 +171,5 @@ float4 main() : sv_target
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}
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[test]
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todo(msl & sm<6) draw quad
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probe (0, 0) rgba (0, 0, 0, 0);
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draw quad
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probe (0, 0) f32(0, 0, 0, 0);
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