vkd3d-shader/hlsl: Implement constant folding of 'cos' expressions.

As encountered in tests/hlsl/trigonometry.shader_test.
This commit is contained in:
Henri Verbeet
2025-09-03 14:34:48 +02:00
parent 08e7806b7f
commit e330ad2ac7
Notes: Henri Verbeet 2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716
2 changed files with 36 additions and 2 deletions

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@@ -171,5 +171,5 @@ float4 main() : sv_target
}
[test]
todo(msl & sm<6) draw quad
probe (0, 0) rgba (0, 0, 0, 0);
draw quad
probe (0, 0) f32(0, 0, 0, 0);