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vkd3d-shader/spirv: Implement support for descriptor array offsets.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ea1b01b1f8
commit
e328d0b178
@@ -64,6 +64,11 @@ enum vkd3d_shader_structure_type
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO,
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/**
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* The structure is a vkd3d_shader_descriptor_offset_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@@ -208,8 +213,9 @@ struct vkd3d_shader_descriptor_binding
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/** The binding index of the descriptor. */
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unsigned int binding;
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/**
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* The size of this descriptor array. Descriptor arrays are not supported in
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* this version of vkd3d-shader, and therefore this value must be 1.
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* The size of this descriptor array. If an offset is specified for this
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* binding by the vkd3d_shader_descriptor_offset_info structure, counting
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* starts at that offset.
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*/
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unsigned int count;
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};
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@@ -452,6 +458,68 @@ struct vkd3d_shader_transform_feedback_info
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unsigned int buffer_stride_count;
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};
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/**
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* A chained structure containing descriptor offsets.
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*
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* This structure is optional.
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*
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* This structure extends vkd3d_shader_interface_info.
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*
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* This structure contains only input parameters.
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*
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* \since 1.3
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*/
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struct vkd3d_shader_descriptor_offset_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/**
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* Pointer to an array of offsets into the descriptor arrays referenced by
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* the 'bindings' array in struct vkd3d_shader_interface_info. This allows
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* mapping multiple shader resource arrays to a single binding point in
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* the target environment.
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*
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* For example, to map Direct3D constant buffer registers 'cb0[0:3]' and
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* 'cb1[6:7]' to descriptors 8-12 and 4-5 in the Vulkan descriptor array in
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* descriptor set 3 and with binding 2, set the following values in the
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* 'bindings' array in struct vkd3d_shader_interface_info:
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*
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* \code
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* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
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* register_space = 0
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* register_index = 0
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* binding.set = 3
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* binding.binding = 2
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* binding.count = 4
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*
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* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
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* register_space = 0
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* register_index = 6
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* binding.set = 3
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* binding.binding = 2
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* binding.count = 2
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* \endcode
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*
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* and then pass \c {8, \c 4} as \a binding_offsets here.
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*
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* This field may be NULL, in which case the corresponding offsets are
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* specified to be 0.
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*/
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const unsigned int *binding_offsets;
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/**
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* Pointer to an array of offsets into the descriptor arrays referenced by
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* the 'uav_counters' array in struct vkd3d_shader_interface_info. This
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* works the same way as \ref binding_offsets above. UAV counter arrays are
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* not supported in this version of vkd3d-shader, and therefore this field
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* must either be NULL or specify 0 offsets.
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*/
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const unsigned int *uav_counter_offsets;
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};
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/** The format of a shader to be compiled or scanned. */
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enum vkd3d_shader_source_type
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{
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