vkd3d-shader: Consistently use uint32_t for pointers to shader data.

Mixing uint32_t and DWORD pointers causes warnings on Windows.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
This commit is contained in:
Alexandre Julliard 2022-01-31 11:51:03 +01:00
parent beafa0914e
commit e21928f6ee
2 changed files with 27 additions and 27 deletions

View File

@ -87,7 +87,7 @@ struct vkd3d_shader_src_param_entry
struct vkd3d_shader_sm4_parser struct vkd3d_shader_sm4_parser
{ {
const DWORD *start, *end; const uint32_t *start, *end;
unsigned int output_map[MAX_REG_OUTPUT]; unsigned int output_map[MAX_REG_OUTPUT];
@ -252,7 +252,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
{ {
struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic; struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
enum vkd3d_sm4_resource_type resource_type; enum vkd3d_sm4_resource_type resource_type;
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
enum vkd3d_sm4_data_type data_type; enum vkd3d_sm4_data_type data_type;
enum vkd3d_data_type reg_data_type; enum vkd3d_data_type reg_data_type;
DWORD components; DWORD components;
@ -297,7 +297,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, uint32_t opcode, static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src); shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src);
shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range); shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range);
@ -323,7 +323,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT; ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON) if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
@ -342,7 +342,7 @@ static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins
} }
static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, uint32_t opcode, static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
enum vkd3d_sm4_output_primitive_type primitive_type; enum vkd3d_sm4_output_primitive_type primitive_type;
@ -495,7 +495,7 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instructio
} }
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode, static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
ins->declaration.thread_group_size.x = *tokens++; ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++; ins->declaration.thread_group_size.y = *tokens++;
@ -506,7 +506,7 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, ui
const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
@ -518,7 +518,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
@ -553,7 +553,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
@ -567,7 +567,7 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{ {
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const DWORD *end = &tokens[token_count]; const uint32_t *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
@ -1465,7 +1465,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, stru
const uint32_t **ptr = &parser->ptr; const uint32_t **ptr = &parser->ptr;
unsigned int i, len; unsigned int i, len;
size_t remaining; size_t remaining;
const DWORD *p; const uint32_t *p;
DWORD precise; DWORD precise;
list_move_head(&sm4->src_free, &sm4->src); list_move_head(&sm4->src_free, &sm4->src);
@ -1692,7 +1692,7 @@ static bool require_space(size_t offset, size_t count, size_t size, size_t data_
return !count || (data_size - offset) / count >= size; return !count || (data_size - offset) / count >= size;
} }
static void read_dword(const char **ptr, DWORD *d) static void read_dword(const char **ptr, uint32_t *d)
{ {
memcpy(d, *ptr, sizeof(*d)); memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d); *ptr += sizeof(*d);
@ -1700,14 +1700,14 @@ static void read_dword(const char **ptr, DWORD *d)
static void read_float(const char **ptr, float *f) static void read_float(const char **ptr, float *f)
{ {
STATIC_ASSERT(sizeof(float) == sizeof(DWORD)); STATIC_ASSERT(sizeof(float) == sizeof(uint32_t));
read_dword(ptr, (DWORD *)f); read_dword(ptr, (uint32_t *)f);
} }
static void skip_dword_unknown(const char **ptr, unsigned int count) static void skip_dword_unknown(const char **ptr, unsigned int count)
{ {
unsigned int i; unsigned int i;
DWORD d; uint32_t d;
WARN("Skipping %u unknown DWORDs:\n", count); WARN("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
@ -1744,11 +1744,11 @@ static int parse_dxbc(const char *data, size_t data_size,
uint32_t checksum[4], calculated_checksum[4]; uint32_t checksum[4], calculated_checksum[4];
const char *ptr = data; const char *ptr = data;
int ret = VKD3D_OK; int ret = VKD3D_OK;
DWORD chunk_count; uint32_t chunk_count;
DWORD total_size; uint32_t total_size;
unsigned int i; unsigned int i;
DWORD version; uint32_t version;
DWORD tag; uint32_t tag;
if (data_size < VKD3D_DXBC_HEADER_SIZE) if (data_size < VKD3D_DXBC_HEADER_SIZE)
{ {
@ -1803,9 +1803,9 @@ static int parse_dxbc(const char *data, size_t data_size,
for (i = 0; i < chunk_count; ++i) for (i = 0; i < chunk_count; ++i)
{ {
DWORD chunk_tag, chunk_size; uint32_t chunk_tag, chunk_size;
const char *chunk_ptr; const char *chunk_ptr;
DWORD chunk_offset; uint32_t chunk_offset;
read_dword(&ptr, &chunk_offset); read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset);
@ -1847,7 +1847,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
struct vkd3d_shader_signature_element *e; struct vkd3d_shader_signature_element *e;
const char *ptr = data; const char *ptr = data;
unsigned int i; unsigned int i;
DWORD count; uint32_t count;
if (!require_space(0, 2, sizeof(DWORD), data_size)) if (!require_space(0, 2, sizeof(DWORD), data_size))
{ {
@ -1877,7 +1877,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
{ {
DWORD name_offset, mask; uint32_t name_offset, mask;
if (has_stream_index) if (has_stream_index)
read_dword(&ptr, &e[i].stream_index); read_dword(&ptr, &e[i].stream_index);
@ -1998,7 +1998,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
case TAG_SHEX: case TAG_SHEX:
if (desc->byte_code) if (desc->byte_code)
FIXME("Multiple shader code chunks.\n"); FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const DWORD *)data; desc->byte_code = (const uint32_t *)data;
desc->byte_code_size = data_size; desc->byte_code_size = data_size;
break; break;
@ -2355,7 +2355,7 @@ static int shader_parse_root_parameters(struct root_signature_parser_context *co
} }
static int shader_parse_root_parameters1(struct root_signature_parser_context *context, static int shader_parse_root_parameters1(struct root_signature_parser_context *context,
DWORD offset, DWORD count, struct vkd3d_shader_root_parameter1 *parameters) uint32_t offset, DWORD count, struct vkd3d_shader_root_parameter1 *parameters)
{ {
const char *ptr; const char *ptr;
unsigned int i; unsigned int i;

View File

@ -638,7 +638,7 @@ struct vkd3d_shader_version
struct vkd3d_shader_immediate_constant_buffer struct vkd3d_shader_immediate_constant_buffer
{ {
unsigned int vec4_count; unsigned int vec4_count;
DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
}; };
struct vkd3d_shader_indexable_temp struct vkd3d_shader_indexable_temp
@ -762,7 +762,7 @@ enum vkd3d_shader_input_sysval_semantic
struct vkd3d_shader_desc struct vkd3d_shader_desc
{ {
const DWORD *byte_code; const uint32_t *byte_code;
size_t byte_code_size; size_t byte_code_size;
struct vkd3d_shader_signature input_signature; struct vkd3d_shader_signature input_signature;
struct vkd3d_shader_signature output_signature; struct vkd3d_shader_signature output_signature;