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vkd3d-shader: Consistently use uint32_t for pointers to shader data.
Mixing uint32_t and DWORD pointers causes warnings on Windows. Signed-off-by: Alexandre Julliard <julliard@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
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@@ -638,7 +638,7 @@ struct vkd3d_shader_version
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struct vkd3d_shader_immediate_constant_buffer
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{
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unsigned int vec4_count;
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DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
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uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
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};
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struct vkd3d_shader_indexable_temp
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@@ -762,7 +762,7 @@ enum vkd3d_shader_input_sysval_semantic
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struct vkd3d_shader_desc
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{
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const DWORD *byte_code;
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const uint32_t *byte_code;
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size_t byte_code_size;
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struct vkd3d_shader_signature input_signature;
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struct vkd3d_shader_signature output_signature;
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