vkd3d-shader: Consistently use uint32_t for pointers to shader data.

Mixing uint32_t and DWORD pointers causes warnings on Windows.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
This commit is contained in:
Alexandre Julliard
2022-01-31 11:51:03 +01:00
parent beafa0914e
commit e21928f6ee
2 changed files with 27 additions and 27 deletions

View File

@@ -638,7 +638,7 @@ struct vkd3d_shader_version
struct vkd3d_shader_immediate_constant_buffer
{
unsigned int vec4_count;
DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
};
struct vkd3d_shader_indexable_temp
@@ -762,7 +762,7 @@ enum vkd3d_shader_input_sysval_semantic
struct vkd3d_shader_desc
{
const DWORD *byte_code;
const uint32_t *byte_code;
size_t byte_code_size;
struct vkd3d_shader_signature input_signature;
struct vkd3d_shader_signature output_signature;