vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().

This commit is contained in:
Henri Verbeet 2024-04-18 21:45:54 +02:00 committed by Alexandre Julliard
parent 3f43d06f5c
commit e21215f466
Notes: Alexandre Julliard 2024-05-02 22:40:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/844

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@ -10238,15 +10238,13 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
} }
} }
static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
struct vkd3d_shader_code *spirv)
{ {
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info; const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_instruction_array instructions; struct vkd3d_shader_instruction_array instructions;
struct vsir_program *program = &parser->program;
enum vkd3d_shader_spirv_environment environment; enum vkd3d_shader_spirv_environment environment;
enum vkd3d_result result = VKD3D_OK; enum vkd3d_result result = VKD3D_OK;
unsigned int i; unsigned int i;
@ -10332,7 +10330,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler), environment)) if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler), environment))
return VKD3D_ERROR; return VKD3D_ERROR;
if (TRACE_ON() || parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION) if (TRACE_ON() || compiler->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION)
{ {
struct vkd3d_string_buffer buffer; struct vkd3d_string_buffer buffer;
@ -10375,17 +10373,18 @@ int spirv_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{ {
struct vsir_program *program = &parser->program;
struct spirv_compiler *spirv_compiler; struct spirv_compiler *spirv_compiler;
int ret; int ret;
if (!(spirv_compiler = spirv_compiler_create(&parser->program, compile_info, if (!(spirv_compiler = spirv_compiler_create(program, compile_info,
scan_descriptor_info, message_context, parser->config_flags))) scan_descriptor_info, message_context, parser->config_flags)))
{ {
ERR("Failed to create SPIR-V compiler.\n"); ERR("Failed to create SPIR-V compiler.\n");
return VKD3D_ERROR; return VKD3D_ERROR;
} }
ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, parser, out); ret = spirv_compiler_generate_spirv(spirv_compiler, program, compile_info, out);
spirv_compiler_destroy(spirv_compiler); spirv_compiler_destroy(spirv_compiler);
return ret; return ret;