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tests: Add basic test for NULL CBV descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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401739a387
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e20ddc48a6
@ -45,6 +45,8 @@ const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
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cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
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const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_MIP_LEVELS = 15;
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const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
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const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
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116
tests/d3d12.c
116
tests/d3d12.c
@ -15387,7 +15387,7 @@ static void test_descriptors_visibility(void)
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destroy_test_context(&context);
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}
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static void test_null_descriptors(void)
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static void test_create_null_descriptors(void)
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
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@ -15456,6 +15456,117 @@ static void test_null_descriptors(void)
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destroy_test_context(&context);
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}
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static void test_null_cbv(void)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
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ID3D12GraphicsCommandList *command_list;
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D3D12_ROOT_PARAMETER root_parameters[2];
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D3D12_DESCRIPTOR_RANGE descriptor_range;
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struct test_context_desc desc;
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struct test_context context;
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ID3D12DescriptorHeap *heap;
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ID3D12CommandQueue *queue;
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ID3D12Device *device;
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unsigned int index;
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HRESULT hr;
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const DWORD ps_code[] =
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{
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#if 0
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uint index;
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cbuffer null_cb
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{
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float4 data[1024];
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};
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float4 main() : SV_Target
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{
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return data[index];
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}
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#endif
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0x43425844, 0xa69026e2, 0xccf934be, 0x11f0a922, 0x95e9ab51, 0x00000001, 0x000000f0, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000078, 0x00000050, 0x0000001e,
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0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000859, 0x00208e46, 0x00000001,
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0x00000400, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x06000036, 0x00100012,
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0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x07000036, 0x001020f2, 0x00000000, 0x04208e46,
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0x00000001, 0x0010000a, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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memset(&desc, 0, sizeof(desc));
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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device = context.device;
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descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
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descriptor_range.NumDescriptors = 1;
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descriptor_range.BaseShaderRegister = 1;
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descriptor_range.RegisterSpace = 0;
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descriptor_range.OffsetInDescriptorsFromTableStart = 0;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
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root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range;
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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root_parameters[1].Constants.ShaderRegister = 0;
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root_parameters[1].Constants.RegisterSpace = 0;
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root_parameters[1].Constants.Num32BitValues = 1;
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root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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memset(&root_signature_desc, 0, sizeof(root_signature_desc));
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root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
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root_signature_desc.pParameters = root_parameters;
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hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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context.pipeline_state = create_pipeline_state(context.device,
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context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
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heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 16);
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cbv_desc.BufferLocation = 0;
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cbv_desc.SizeInBytes = 0; /* Size doesn't appear to matter for NULL CBV. */
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ID3D12Device_CreateConstantBufferView(device, &cbv_desc,
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ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap));
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for (index = 0; index < 1200; index += 100)
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{
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
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ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
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ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 1, &index, 0);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_sub_resource_state(command_list, context.render_target, 0,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_float(context.render_target, 0, queue, command_list, 0x00000000, 0);
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reset_command_list(command_list, context.allocator);
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transition_sub_resource_state(command_list, context.render_target, 0,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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ID3D12DescriptorHeap_Release(heap);
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destroy_test_context(&context);
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}
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#define check_copyable_footprints(a, b, c, d, e, f, g, h) \
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check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g, h)
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static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc,
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@ -25371,7 +25482,8 @@ START_TEST(d3d12)
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run_test(test_copy_descriptors);
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run_test(test_copy_descriptors_range_sizes);
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run_test(test_descriptors_visibility);
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run_test(test_null_descriptors);
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run_test(test_create_null_descriptors);
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run_test(test_null_cbv);
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run_test(test_get_copyable_footprints);
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run_test(test_depth_stencil_sampling);
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run_test(test_depth_load);
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