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vkd3d-shader: Implement scanning hull shader tessellation information.
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Notes:
Henri Verbeet
2024-11-21 19:34:41 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1217
@ -112,6 +112,11 @@ enum vkd3d_shader_structure_type
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* \since 1.13
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO,
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/**
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* The structure is a vkd3d_shader_scan_hull_shader_tessellation_info structure.
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* \since 1.15
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@ -2040,6 +2045,26 @@ struct vkd3d_shader_scan_combined_resource_sampler_info
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unsigned int combined_sampler_count;
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};
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/**
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* A chained structure describing the tessellation information in a hull shader.
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*
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* This structure extends vkd3d_shader_compile_info.
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*
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* \since 1.15
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*/
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struct vkd3d_shader_scan_hull_shader_tessellation_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** The tessellation output primitive. */
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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/** The tessellation partitioning mode. */
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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/**
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* Data type of a shader varying, returned as part of struct
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* vkd3d_shader_signature_element.
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