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tests: Store resources in a fixed-size array.
We will need to allocate some structures in the Vulkan backend; this is easier if we don't need to worry about allocating them dynamically. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -327,7 +327,9 @@ static void set_resource(struct shader_runner *runner, struct resource *resource
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}
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}
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}
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}
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runner->resources = realloc(runner->resources, (runner->resource_count + 1) * sizeof(*runner->resources));
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if (runner->resource_count == MAX_RESOURCES)
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fatal_error("Too many resources declared.\n");
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runner->resources[runner->resource_count++] = resource;
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runner->resources[runner->resource_count++] = resource;
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}
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}
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@ -846,7 +848,6 @@ out:
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if (runner->resources[i])
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if (runner->resources[i])
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runner->ops->destroy_resource(runner, runner->resources[i]);
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runner->ops->destroy_resource(runner, runner->resources[i]);
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}
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}
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free(runner->resources);
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fclose(f);
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fclose(f);
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@ -87,6 +87,8 @@ struct input_element
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unsigned int index;
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unsigned int index;
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};
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};
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#define MAX_RESOURCES 32
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struct shader_runner
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struct shader_runner
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{
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{
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const struct shader_runner_ops *ops;
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const struct shader_runner_ops *ops;
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@ -98,7 +100,7 @@ struct shader_runner
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uint32_t *uniforms;
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uint32_t *uniforms;
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size_t uniform_count, uniform_capacity;
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size_t uniform_count, uniform_capacity;
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struct resource **resources;
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struct resource *resources[MAX_RESOURCES];
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size_t resource_count;
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size_t resource_count;
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struct sampler *samplers;
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struct sampler *samplers;
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