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vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
This commit is contained in:
committed by
Alexandre Julliard
parent
f3d464de0e
commit
e1dddc01b7
Notes:
Alexandre Julliard
2024-01-17 22:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450
@@ -855,20 +855,6 @@ static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder
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builder->insertion_location = ~(size_t)0;
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}
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struct vkd3d_spirv_op_branch_conditional
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{
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uint32_t opcode;
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uint32_t condition_id;
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uint32_t true_label;
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uint32_t false_label;
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};
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static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional(
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struct vkd3d_spirv_stream *stream, size_t location)
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{
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return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location];
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}
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static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream,
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SpvCapability cap)
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{
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@@ -2267,14 +2253,6 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol)
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}
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}
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struct vkd3d_if_cf_info
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{
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size_t stream_location;
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unsigned int id;
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uint32_t merge_block_id;
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uint32_t else_block_id;
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};
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struct vkd3d_loop_cf_info
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{
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uint32_t header_block_id;
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@@ -2298,14 +2276,12 @@ struct vkd3d_control_flow_info
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{
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union
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{
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struct vkd3d_if_cf_info if_;
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struct vkd3d_loop_cf_info loop;
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struct vkd3d_switch_cf_info switch_;
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} u;
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enum
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{
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VKD3D_BLOCK_IF,
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VKD3D_BLOCK_LOOP,
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VKD3D_BLOCK_SWITCH,
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} current_block;
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@@ -2365,7 +2341,6 @@ struct spirv_compiler
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enum vkd3d_shader_type shader_type;
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unsigned int branch_id;
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unsigned int loop_id;
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unsigned int switch_id;
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unsigned int control_flow_depth;
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@@ -2380,7 +2355,6 @@ struct spirv_compiler
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struct vkd3d_push_constant_buffer_binding *push_constants;
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const struct vkd3d_shader_spirv_target_info *spirv_target_info;
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bool main_block_open;
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bool after_declarations_section;
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struct shader_signature input_signature;
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struct shader_signature output_signature;
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@@ -2422,6 +2396,9 @@ struct spirv_compiler
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unsigned int ssa_register_count;
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uint64_t config_flags;
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uint32_t *block_label_ids;
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unsigned int block_count;
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};
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static bool is_in_default_phase(const struct spirv_compiler *compiler)
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@@ -2471,6 +2448,7 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
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shader_signature_cleanup(&compiler->patch_constant_signature);
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vkd3d_free(compiler->ssa_register_info);
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vkd3d_free(compiler->block_label_ids);
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vkd3d_free(compiler);
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}
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@@ -2806,6 +2784,14 @@ static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct spi
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return buffer;
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}
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static uint32_t spirv_compiler_get_label_id(struct spirv_compiler *compiler, unsigned int block_id)
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{
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--block_id;
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if (!compiler->block_label_ids[block_id])
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compiler->block_label_ids[block_id] = vkd3d_spirv_alloc_id(&compiler->spirv_builder);
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return compiler->block_label_ids[block_id];
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}
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static struct vkd3d_shader_descriptor_binding spirv_compiler_get_descriptor_binding(
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struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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@@ -5550,7 +5536,6 @@ static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *comp
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if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
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{
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vkd3d_spirv_builder_begin_main_function(builder);
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compiler->main_block_open = true;
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}
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}
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@@ -7666,72 +7651,27 @@ static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_c
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return NULL;
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}
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static void spirv_compiler_emit_label(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction);
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static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t loop_header_block_id, loop_body_block_id, continue_block_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t merge_block_id, val_id, condition_id, true_label;
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struct vkd3d_control_flow_info *cf_info;
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uint32_t merge_block_id, val_id;
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cf_info = compiler->control_flow_depth
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? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL;
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_IF:
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if (!(cf_info = spirv_compiler_push_control_flow_level(compiler)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, val_id);
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true_label = vkd3d_spirv_alloc_id(builder);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
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cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
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vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id);
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vkd3d_spirv_build_op_label(builder, true_label);
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cf_info->u.if_.id = compiler->branch_id;
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cf_info->u.if_.merge_block_id = merge_block_id;
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cf_info->u.if_.else_block_id = 0;
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cf_info->inside_block = true;
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cf_info->current_block = VKD3D_BLOCK_IF;
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vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id);
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vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id);
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++compiler->branch_id;
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break;
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case VKD3DSIH_ELSE:
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assert(compiler->control_flow_depth);
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assert(cf_info->current_block == VKD3D_BLOCK_IF);
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if (cf_info->inside_block)
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vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
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cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder);
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vkd3d_spirv_as_op_branch_conditional(&builder->function_stream,
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cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id;
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vkd3d_spirv_build_op_name(builder,
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cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id);
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vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id);
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cf_info->inside_block = true;
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break;
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case VKD3DSIH_ENDIF:
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assert(compiler->control_flow_depth);
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assert(cf_info->current_block == VKD3D_BLOCK_IF);
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if (cf_info->inside_block)
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vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
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vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id);
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spirv_compiler_pop_control_flow_level(compiler);
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case VKD3DSIH_LABEL:
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if (cf_info)
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cf_info->inside_block = true;
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spirv_compiler_emit_label(compiler, instruction);
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break;
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case VKD3DSIH_LOOP:
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@@ -7968,8 +7908,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
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if (cf_info)
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cf_info->inside_block = false;
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else
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compiler->main_block_open = false;
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break;
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default:
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@@ -7980,6 +7918,70 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
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return VKD3D_OK;
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}
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static bool spirv_compiler_init_blocks(struct spirv_compiler *compiler, unsigned int block_count)
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{
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compiler->block_count = block_count;
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if (!(compiler->block_label_ids = vkd3d_calloc(block_count, sizeof(*compiler->block_label_ids))))
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return false;
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return true;
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}
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static void spirv_compiler_emit_label(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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unsigned int block_id = src->reg.idx[0].offset;
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uint32_t label_id;
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label_id = spirv_compiler_get_label_id(compiler, block_id);
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vkd3d_spirv_build_op_label(builder, label_id);
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}
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static void spirv_compiler_emit_merge(struct spirv_compiler *compiler,
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uint32_t merge_block_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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if (!merge_block_id)
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return;
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merge_block_id = spirv_compiler_get_label_id(compiler, merge_block_id);
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vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
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}
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static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t condition_id;
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if (vsir_register_is_label(&src[0].reg))
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{
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vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset));
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return;
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}
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if (!vkd3d_swizzle_is_scalar(src->swizzle))
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{
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WARN("Unexpected src swizzle %#x.\n", src->swizzle);
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spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE,
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"The swizzle for a branch condition value is not scalar.");
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}
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condition_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, 1, condition_id);
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/* Emit the merge immediately before the branch instruction. */
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spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset);
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vkd3d_spirv_build_op_branch_conditional(builder, condition_id,
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spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset),
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spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset));
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}
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static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@@ -9730,11 +9732,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_CONTINUE:
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case VKD3DSIH_CONTINUEP:
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case VKD3DSIH_DEFAULT:
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case VKD3DSIH_ELSE:
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDSWITCH:
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case VKD3DSIH_IF:
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case VKD3DSIH_LABEL:
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case VKD3DSIH_LOOP:
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case VKD3DSIH_RET:
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case VKD3DSIH_SWITCH:
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@@ -9747,6 +9747,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_TEXKILL:
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spirv_compiler_emit_kill(compiler, instruction);
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break;
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case VKD3DSIH_BRANCH:
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spirv_compiler_emit_branch(compiler, instruction);
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break;
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case VKD3DSIH_DSX:
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case VKD3DSIH_DSX_COARSE:
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case VKD3DSIH_DSX_FINE:
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@@ -9967,6 +9970,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
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return result;
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if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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instructions = parser->instructions;
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memset(&parser->instructions, 0, sizeof(parser->instructions));
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@@ -9997,9 +10003,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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if (result < 0)
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return result;
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if (compiler->main_block_open)
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vkd3d_spirv_build_op_return(builder);
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if (!is_in_default_phase(compiler))
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spirv_compiler_leave_shader_phase(compiler);
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else
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