vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.

This commit is contained in:
Conor McCarthy
2024-01-05 00:55:51 +10:00
committed by Alexandre Julliard
parent f3d464de0e
commit e1dddc01b7
Notes: Alexandre Julliard 2024-01-17 22:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450
4 changed files with 452 additions and 88 deletions

View File

@@ -44,6 +44,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_BEM ] = "bem",
[VKD3DSIH_BFI ] = "bfi",
[VKD3DSIH_BFREV ] = "bfrev",
[VKD3DSIH_BRANCH ] = "branch",
[VKD3DSIH_BREAK ] = "break",
[VKD3DSIH_BREAKC ] = "breakc",
[VKD3DSIH_BREAKP ] = "breakp",