vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().

This commit is contained in:
Henri Verbeet
2023-12-05 22:19:07 +01:00
committed by Alexandre Julliard
parent 09235d9e09
commit e1aa12f94b
Notes: Alexandre Julliard 2023-12-13 23:23:35 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
3 changed files with 27 additions and 27 deletions

View File

@@ -1516,7 +1516,7 @@ static inline enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum
return vkd3d_siv_from_sysval_indexed(sysval, 0);
}
static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask)
{
unsigned int i;