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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
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parent
3161f346b6
commit
e19e428ed0
@ -460,11 +460,15 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
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TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
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iface, sub_resource, read_range, data);
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iface, sub_resource, read_range, data);
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FIXME("Ignoring read range %p.\n", read_range);
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device = resource->device;
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device = resource->device;
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vk_procs = &device->vk_procs;
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vk_procs = &device->vk_procs;
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if (!is_cpu_accessible_heap(&resource->heap_properties))
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{
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WARN("Resource is not CPU accessible.\n");
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return E_INVALIDARG;
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}
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if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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{
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/* Textures seem to be mappable only on UMA adapters. */
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/* Textures seem to be mappable only on UMA adapters. */
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@ -478,6 +482,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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FIXME("Ignoring read range %p.\n", read_range);
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if (!resource->map_count)
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if (!resource->map_count)
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{
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{
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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@ -692,6 +698,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->map_count = 0;
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resource->map_count = 0;
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resource->map_data = NULL;
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resource->map_data = NULL;
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resource->heap_properties = *heap_properties;
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resource->device = device;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -740,6 +748,8 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->external = true;
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object->external = true;
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object->map_count = 0;
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object->map_count = 0;
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object->map_data = NULL;
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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object->device = d3d12_device;
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object->device = d3d12_device;
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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@ -133,6 +133,8 @@ struct d3d12_resource
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unsigned int map_count;
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unsigned int map_count;
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void *map_data;
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void *map_data;
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D3D12_HEAP_PROPERTIES heap_properties;
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struct d3d12_device *device;
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struct d3d12_device *device;
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};
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};
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@ -368,6 +370,18 @@ bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDE
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties)
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{
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if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
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return false;
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if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
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{
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return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
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|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
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}
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return true;
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}
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HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
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HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
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REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
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REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
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@ -2716,7 +2716,7 @@ static void test_map_resource(void)
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/* Resources on a DEFAULT heap cannot be mapped. */
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/* Resources on a DEFAULT heap cannot be mapped. */
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hr = ID3D12Resource_Map(resource, 0, NULL, &data);
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hr = ID3D12Resource_Map(resource, 0, NULL, &data);
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todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12Resource_Release(resource);
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ID3D12Resource_Release(resource);
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