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libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
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@@ -460,11 +460,15 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
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iface, sub_resource, read_range, data);
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FIXME("Ignoring read range %p.\n", read_range);
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device = resource->device;
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vk_procs = &device->vk_procs;
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if (!is_cpu_accessible_heap(&resource->heap_properties))
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{
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WARN("Resource is not CPU accessible.\n");
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return E_INVALIDARG;
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}
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if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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/* Textures seem to be mappable only on UMA adapters. */
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@@ -478,6 +482,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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return E_NOTIMPL;
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}
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FIXME("Ignoring read range %p.\n", read_range);
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if (!resource->map_count)
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{
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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@@ -692,6 +698,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->map_count = 0;
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resource->map_data = NULL;
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resource->heap_properties = *heap_properties;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@@ -740,6 +748,8 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->external = true;
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object->map_count = 0;
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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object->device = d3d12_device;
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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