vkd3d-shader/glsl: Call vkd3d_shader_normalise().

This commit is contained in:
Henri Verbeet
2024-02-24 15:13:06 +01:00
committed by Alexandre Julliard
parent c7fc60a237
commit e17e481130
Notes: Alexandre Julliard 2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
4 changed files with 10 additions and 4 deletions

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@@ -1538,7 +1538,8 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
int glsl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
#define SPIRV_MAX_SRC_COUNT 6