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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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committed by
Alexandre Julliard
parent
c7fc60a237
commit
e17e481130
Notes:
Alexandre Julliard
2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
@@ -1538,7 +1538,8 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
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int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
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int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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#define SPIRV_MAX_SRC_COUNT 6
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