vkd3d-shader/glsl: Call vkd3d_shader_normalise().

This commit is contained in:
Henri Verbeet
2024-02-24 15:13:06 +01:00
committed by Alexandre Julliard
parent c7fc60a237
commit e17e481130
Notes: Alexandre Julliard 2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
4 changed files with 10 additions and 4 deletions

View File

@@ -1576,7 +1576,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
case VKD3D_SHADER_TARGET_GLSL:
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
ret = glsl_compile(program, out, message_context);
ret = glsl_compile(program, parser->config_flags, compile_info, out, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;