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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
This commit is contained in:
committed by
Alexandre Julliard
parent
c7fc60a237
commit
e17e481130
Notes:
Alexandre Julliard
2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
@@ -1576,7 +1576,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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case VKD3D_SHADER_TARGET_GLSL:
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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ret = glsl_compile(program, out, message_context);
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ret = glsl_compile(program, parser->config_flags, compile_info, out, message_context);
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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