vkd3d-shader/glsl: Call vkd3d_shader_normalise().

This commit is contained in:
Henri Verbeet
2024-02-24 15:13:06 +01:00
committed by Alexandre Julliard
parent c7fc60a237
commit e17e481130
Notes: Alexandre Julliard 2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
4 changed files with 10 additions and 4 deletions

View File

@@ -6012,7 +6012,8 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0)
return result;
if ((result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
&& (result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
return result;
}