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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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committed by
Alexandre Julliard
parent
c7fc60a237
commit
e17e481130
Notes:
Alexandre Julliard
2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
@@ -6012,7 +6012,8 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0)
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return result;
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if ((result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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&& (result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
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return result;
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}
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