vkd3d-shader/glsl: Call vkd3d_shader_normalise().

This commit is contained in:
Henri Verbeet
2024-02-24 15:13:06 +01:00
committed by Alexandre Julliard
parent c7fc60a237
commit e17e481130
Notes: Alexandre Julliard 2024-04-17 23:30:26 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/799
4 changed files with 10 additions and 4 deletions

View File

@@ -139,12 +139,16 @@ static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
gen->message_context = message_context;
}
int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
int glsl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_glsl_generator generator;
int ret;
if ((ret = vsir_program_normalise(program, config_flags, compile_info, message_context)) < 0)
return ret;
vkd3d_glsl_generator_init(&generator, program, message_context);
ret = vkd3d_glsl_generator_generate(&generator, out);
vkd3d_glsl_generator_cleanup(&generator);