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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
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Notes:
Alexandre Julliard
2023-09-26 22:47:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319
@ -5308,10 +5308,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
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struct vkd3d_shader_dst_param dst;
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struct vkd3d_shader_dst_param dst;
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memset(&dst, 0, sizeof(dst));
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memset(&dst, 0, sizeof(dst));
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dst.reg.type = VKD3DSPR_OUTPOINTID;
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vsir_register_init(&dst.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
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dst.reg.idx[0].offset = ~0u;
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dst.reg.idx[1].offset = ~0u;
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dst.reg.idx_count = 0;
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dst.write_mask = VKD3DSP_WRITEMASK_0;
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dst.write_mask = VKD3DSP_WRITEMASK_0;
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spirv_compiler_emit_input_register(compiler, &dst);
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spirv_compiler_emit_input_register(compiler, &dst);
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}
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}
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