vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().

This commit is contained in:
Elizabeth Figura 2024-09-04 22:47:16 -05:00 committed by Henri Verbeet
parent 1176aaad22
commit e146cc4c8e
Notes: Henri Verbeet 2024-09-12 18:57:51 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1064

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@ -3564,7 +3564,7 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
enum hlsl_base_type base; enum hlsl_base_type base;
base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type); base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
if (base != HLSL_TYPE_HALF) if (type_is_integer(base))
base = HLSL_TYPE_FLOAT; base = HLSL_TYPE_FLOAT;
cast_type = hlsl_get_vector_type(ctx, base, 3); cast_type = hlsl_get_vector_type(ctx, base, 3);