include: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.

This commit is contained in:
Henri Verbeet
2025-02-18 12:02:02 +01:00
parent 86462db9ed
commit e0df4cdc6d
Notes: Henri Verbeet 2025-02-19 10:49:40 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1380

View File

@@ -540,6 +540,8 @@ enum vkd3d_shader_fog_fragment_mode
* k = 1 / (end - start)
*/
VKD3D_SHADER_FOG_FRAGMENT_LINEAR = 0x3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_FRAGMENT_MODE),
};
/**
@@ -577,6 +579,8 @@ enum vkd3d_shader_fog_source
* shader.
*/
VKD3D_SHADER_FOG_SOURCE_W = 0x3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_SOURCE),
};
/**
@@ -1116,6 +1120,8 @@ enum vkd3d_shader_d3dbc_constant_register
VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER = 0x1,
/** The boolean constant register set, b# in Direct3D assembly. */
VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER = 0x2,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_D3DBC_CONSTANT_REGISTER),
};
/**