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include: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
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Notes:
Henri Verbeet
2025-02-19 10:49:40 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1380
@@ -540,6 +540,8 @@ enum vkd3d_shader_fog_fragment_mode
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* k = 1 / (end - start)
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*/
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VKD3D_SHADER_FOG_FRAGMENT_LINEAR = 0x3,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_FRAGMENT_MODE),
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};
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/**
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@@ -577,6 +579,8 @@ enum vkd3d_shader_fog_source
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* shader.
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*/
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VKD3D_SHADER_FOG_SOURCE_W = 0x3,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_SOURCE),
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};
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/**
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@@ -1116,6 +1120,8 @@ enum vkd3d_shader_d3dbc_constant_register
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VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER = 0x1,
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/** The boolean constant register set, b# in Direct3D assembly. */
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VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER = 0x2,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_D3DBC_CONSTANT_REGISTER),
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};
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/**
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