vkd3d-shader/dxil: Handle multi-row signature elements.

This commit is contained in:
Conor McCarthy 2023-10-03 11:59:09 +10:00 committed by Alexandre Julliard
parent 7113064a19
commit e0d0a04b79
Notes: Alexandre Julliard 2023-10-16 22:59:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/403
2 changed files with 25 additions and 7 deletions

View File

@ -2384,7 +2384,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
{
struct vkd3d_shader_dst_param *param;
const struct signature_element *e;
unsigned int i;
unsigned int i, count;
for (i = 0; i < s->element_count; ++i)
{
@ -2392,8 +2392,11 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
param = &params[i];
dst_param_io_init(param, e, reg_type);
param->reg.idx[0].offset = i;
param->reg.idx_count = 1;
count = 0;
if (e->register_count > 1)
param->reg.idx[count++].offset = 0;
param->reg.idx[count++].offset = i;
param->reg.idx_count = count;
}
}
@ -2427,6 +2430,12 @@ static void sm6_parser_emit_signature(struct sm6_parser *sm6, const struct shade
ins->flags = e->interpolation_mode;
*param = params[i];
if (e->register_count > 1)
{
param->reg.idx[0].rel_addr = NULL;
param->reg.idx[0].offset = e->register_count;
}
}
}

View File

@ -84,7 +84,7 @@ float4 main(in apple a) : sv_target
[test]
draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
% Arrays of matrices get successive indexes.
@ -101,7 +101,12 @@ float4 main(in apple a) : sv_target
[test]
draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
% dxcompiler emits correct array addressing.
[require]
shader model < 6.0
% Arrays (even multi-dimensional) of struct elements are allowed. The fields in the different struct
@ -145,6 +150,10 @@ draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
[require]
% reset requirements
[pixel shader fail]
struct apple
{
@ -201,7 +210,7 @@ float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
[test]
draw quad
todo(sm>=6) probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
% Output semantics cannot be mapped to more than one value.
@ -272,7 +281,7 @@ float4 main(in float4 a : TEXCOORD0, in float3 b : TEXCOORD1) : sv_target
[test]
draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
% In SM4, duplicated input semantics can only have different types if they have the same layout and