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libs/vkd3d-shader: Fix discard_z instruction.
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@@ -4136,8 +4136,7 @@ static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler,
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uint32_t condition_id, target_block_id, merge_block_id;
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condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, 1, condition_id);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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target_block_id = vkd3d_spirv_alloc_id(builder);
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