mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD. Adjustments for depth bias aren't implemented yet. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
9536f10383
commit
e01eae5b8a
@@ -17749,13 +17749,6 @@ static void test_depth_stencil_sampling(void)
|
||||
{
|
||||
vkd3d_test_set_context("Test %u", i);
|
||||
|
||||
/* FIXME: Implement format substitution. */
|
||||
if (tests[i].typeless_format == DXGI_FORMAT_R24G8_TYPELESS && is_radv_device(device))
|
||||
{
|
||||
skip("radv doesn't support VK_FORMAT_D24_UNORM_S8_UINT.\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
reset_command_list(command_list, context.allocator);
|
||||
|
||||
init_depth_stencil(&ds, device, context.render_target_desc.Width,
|
||||
|
Reference in New Issue
Block a user