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vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD. Adjustments for depth bias aren't implemented yet. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
9536f10383
commit
e01eae5b8a
@@ -132,6 +132,53 @@ static const struct vkd3d_format vkd3d_depth_stencil_formats[] =
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#undef STENCIL
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#undef DEPTH_STENCIL
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HRESULT vkd3d_init_depth_stencil_formats(struct d3d12_device *device)
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{
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const unsigned int count = ARRAY_SIZE(vkd3d_depth_stencil_formats);
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkFormatProperties properties;
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struct vkd3d_format *formats;
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unsigned int i;
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VK_CALL(vkGetPhysicalDeviceFormatProperties(device->vk_physical_device,
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VK_FORMAT_D24_UNORM_S8_UINT, &properties));
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if (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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device->depth_stencil_formats = vkd3d_depth_stencil_formats;
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}
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else
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{
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/* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
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WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
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if (!(formats = vkd3d_calloc(count, sizeof(*formats))))
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return E_OUTOFMEMORY;
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memcpy(formats, vkd3d_depth_stencil_formats, sizeof(vkd3d_depth_stencil_formats));
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for (i = 0; i < count; ++i)
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{
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if (formats[i].vk_format == VK_FORMAT_D24_UNORM_S8_UINT)
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{
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formats[i].vk_format = VK_FORMAT_D32_SFLOAT_S8_UINT;
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formats[i].is_emulated = true;
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}
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}
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device->depth_stencil_formats = formats;
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}
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return S_OK;
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}
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void vkd3d_cleanup_depth_stencil_formats(struct d3d12_device *device)
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{
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if (vkd3d_depth_stencil_formats != device->depth_stencil_formats)
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vkd3d_free((void *)device->depth_stencil_formats);
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device->depth_stencil_formats = NULL;
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}
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/* We use overrides for depth/stencil formats. This is required in order to
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* properly support typeless formats because depth/stencil formats are only
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* compatible with themselves in Vulkan.
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@@ -139,14 +186,16 @@ static const struct vkd3d_format vkd3d_depth_stencil_formats[] =
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static const struct vkd3d_format *vkd3d_get_depth_stencil_format(const struct d3d12_device *device,
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DXGI_FORMAT dxgi_format)
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{
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const struct vkd3d_format *formats;
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unsigned int i;
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assert(device);
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formats = device->depth_stencil_formats;
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for (i = 0; i < ARRAY_SIZE(vkd3d_depth_stencil_formats); ++i)
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{
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if (vkd3d_depth_stencil_formats[i].dxgi_format == dxgi_format)
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return &vkd3d_depth_stencil_formats[i];
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if (formats[i].dxgi_format == dxgi_format)
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return &formats[i];
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}
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return NULL;
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