mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD. Adjustments for depth bias aren't implemented yet. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
9536f10383
commit
e01eae5b8a
@@ -1897,6 +1897,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
|
||||
|
||||
vkd3d_private_store_destroy(&device->private_store);
|
||||
|
||||
vkd3d_cleanup_depth_stencil_formats(device);
|
||||
vkd3d_destroy_null_resources(&device->null_resources, device);
|
||||
vkd3d_gpu_va_allocator_cleanup(&device->gpu_va_allocator);
|
||||
vkd3d_render_pass_cache_cleanup(&device->render_pass_cache, device);
|
||||
@@ -3090,9 +3091,12 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
|
||||
if (FAILED(hr = vkd3d_fence_worker_start(&device->fence_worker, device)))
|
||||
goto out_free_private_store;
|
||||
|
||||
if (FAILED(hr = vkd3d_init_null_resources(&device->null_resources, device)))
|
||||
if (FAILED(hr = vkd3d_init_depth_stencil_formats(device)))
|
||||
goto out_stop_fence_worker;
|
||||
|
||||
if (FAILED(hr = vkd3d_init_null_resources(&device->null_resources, device)))
|
||||
goto out_cleanup_depth_stencil_formats;
|
||||
|
||||
vkd3d_render_pass_cache_init(&device->render_pass_cache);
|
||||
vkd3d_gpu_va_allocator_init(&device->gpu_va_allocator);
|
||||
|
||||
@@ -3101,6 +3105,8 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
|
||||
|
||||
return S_OK;
|
||||
|
||||
out_cleanup_depth_stencil_formats:
|
||||
vkd3d_cleanup_depth_stencil_formats(device);
|
||||
out_stop_fence_worker:
|
||||
vkd3d_fence_worker_stop(&device->fence_worker, device);
|
||||
out_free_private_store:
|
||||
|
||||
Reference in New Issue
Block a user