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vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var.
This commit is contained in:
committed by
Alexandre Julliard
parent
5272c5f86a
commit
e0031d2a1f
Notes:
Alexandre Julliard
2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
@@ -182,9 +182,9 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
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}
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else
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{
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assert(var->reg.allocated);
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assert(var->regs[HLSL_REGSET_NUMERIC].allocated);
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type = VKD3D_SM4_RT_INPUT;
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reg_idx = var->reg.id;
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reg_idx = var->regs[HLSL_REGSET_NUMERIC].id;
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}
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use_mask = width; /* FIXME: accurately report use mask */
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@@ -484,33 +484,43 @@ static int sm4_compare_extern_resources(const void *a, const void *b)
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{
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const struct hlsl_ir_var *aa = *(const struct hlsl_ir_var **)a;
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const struct hlsl_ir_var *bb = *(const struct hlsl_ir_var **)b;
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enum hlsl_regset aa_regset, bb_regset;
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if (aa->data_type->base_type != bb->data_type->base_type)
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return aa->data_type->base_type - bb->data_type->base_type;
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return aa->reg.id - bb->reg.id;
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aa_regset = hlsl_type_get_regset(aa->data_type);
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bb_regset = hlsl_type_get_regset(bb->data_type);
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if (aa_regset != bb_regset)
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return aa_regset - bb_regset;
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return aa->regs[aa_regset].id - bb->regs[bb_regset].id;
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}
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static const struct hlsl_ir_var **sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned int *count)
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{
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const struct hlsl_ir_var **extern_resources = NULL;
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const struct hlsl_ir_var *var;
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enum hlsl_regset regset;
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size_t capacity = 0;
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*count = 0;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (var->reg.allocated && var->data_type->type == HLSL_CLASS_OBJECT)
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{
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if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
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sizeof(*extern_resources))))
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{
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*count = 0;
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return NULL;
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}
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if (!hlsl_type_is_resource(var->data_type))
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continue;
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regset = hlsl_type_get_regset(var->data_type);
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if (!var->regs[regset].allocated)
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continue;
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extern_resources[*count] = var;
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++*count;
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if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
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sizeof(*extern_resources))))
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{
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*count = 0;
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return NULL;
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}
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extern_resources[*count] = var;
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++*count;
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}
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qsort(extern_resources, *count, sizeof(*extern_resources), sm4_compare_extern_resources);
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@@ -578,16 +588,18 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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for (i = 0; i < extern_resources_count; ++i)
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{
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enum hlsl_regset regset;
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uint32_t flags = 0;
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var = extern_resources[i];
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regset = hlsl_type_get_regset(var->data_type);
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if (var->reg_reservation.type)
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flags |= D3D_SIF_USERPACKED;
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put_u32(&buffer, 0); /* name */
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put_u32(&buffer, sm4_resource_type(var->data_type));
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if (var->data_type->base_type == HLSL_TYPE_SAMPLER)
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if (regset == HLSL_REGSET_SAMPLERS)
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{
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put_u32(&buffer, 0);
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put_u32(&buffer, 0);
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@@ -600,7 +612,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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put_u32(&buffer, ~0u); /* FIXME: multisample count */
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flags |= (var->data_type->e.resource_format->dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
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}
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put_u32(&buffer, var->reg.id);
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put_u32(&buffer, var->regs[regset].id);
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put_u32(&buffer, 1); /* bind count */
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put_u32(&buffer, flags);
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}
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@@ -852,7 +864,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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if (swizzle_type)
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*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
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reg->idx[0] = var->reg.id;
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reg->idx[0] = var->regs[HLSL_REGSET_TEXTURES].id;
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -862,7 +874,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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if (swizzle_type)
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*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
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reg->idx[0] = var->reg.id;
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reg->idx[0] = var->regs[HLSL_REGSET_UAVS].id;
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -872,7 +884,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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reg->dim = VKD3D_SM4_DIMENSION_NONE;
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if (swizzle_type)
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*swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
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reg->idx[0] = var->reg.id;
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reg->idx[0] = var->regs[HLSL_REGSET_SAMPLERS].id;
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -1142,7 +1154,7 @@ static void write_sm4_dcl_sampler(struct vkd3d_bytecode_buffer *buffer, const st
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.opcode = VKD3D_SM4_OP_DCL_SAMPLER,
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.dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER,
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.dsts[0].reg.idx = {var->reg.id},
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.dsts[0].reg.idx = {var->regs[HLSL_REGSET_SAMPLERS].id},
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.dsts[0].reg.idx_count = 1,
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.dst_count = 1,
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};
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@@ -1158,7 +1170,7 @@ static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const st
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| (sm4_resource_dimension(var->data_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT),
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.dsts[0].reg.type = uav ? VKD3D_SM5_RT_UAV : VKD3D_SM4_RT_RESOURCE,
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.dsts[0].reg.idx = {var->reg.id},
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.dsts[0].reg.idx = {uav ? var->regs[HLSL_REGSET_UAVS].id : var->regs[HLSL_REGSET_TEXTURES].id},
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.dsts[0].reg.idx_count = 1,
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.dst_count = 1,
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@@ -1197,9 +1209,9 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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else
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{
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instr.dsts[0].reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT;
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instr.dsts[0].reg.idx[0] = var->reg.id;
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instr.dsts[0].reg.idx[0] = var->regs[HLSL_REGSET_NUMERIC].id;
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instr.dsts[0].reg.idx_count = 1;
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instr.dsts[0].writemask = var->reg.writemask;
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instr.dsts[0].writemask = var->regs[HLSL_REGSET_NUMERIC].writemask;
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}
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if (instr.dsts[0].reg.type == VKD3D_SM4_RT_DEPTHOUT)
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