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vkd3d-shader: Consistently pass location structure by pointer.
This commit is contained in:
committed by
Alexandre Julliard
parent
0ce55e8b8e
commit
dfe923ea1d
Notes:
Alexandre Julliard
2023-04-19 22:10:22 +02:00
Approved-by: Matteo Bruni (@Mystral) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/158
@@ -1051,7 +1051,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
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struct hlsl_ir_node *arg2);
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struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
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const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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@@ -1071,12 +1071,13 @@ struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *cond
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struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
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const struct vkd3d_shader_location *loc);
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void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct vkd3d_shader_location loc);
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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@@ -1092,7 +1093,7 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
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struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
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@@ -1109,9 +1110,9 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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struct vkd3d_shader_location loc);
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct hlsl_reg_reservation *reg_reservation);
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
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