vkd3d-shader: Consistently pass location structure by pointer.

This commit is contained in:
Nikolay Sivov
2023-04-14 09:02:14 +02:00
committed by Alexandre Julliard
parent 0ce55e8b8e
commit dfe923ea1d
Notes: Alexandre Julliard 2023-04-19 22:10:22 +02:00
Approved-by: Matteo Bruni (@Mystral)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/158
4 changed files with 132 additions and 129 deletions

View File

@@ -1051,7 +1051,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
struct hlsl_ir_node *arg2);
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
@@ -1071,12 +1071,13 @@ struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *cond
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
const struct vkd3d_shader_location *loc);
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
struct vkd3d_shader_location loc);
const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
@@ -1092,7 +1093,7 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
@@ -1109,9 +1110,9 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct vkd3d_shader_location loc);
const struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation);
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,