vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().

This commit is contained in:
Zebediah Figura
2022-11-10 20:06:59 -06:00
committed by Alexandre Julliard
parent a4a95aa950
commit dfe056596a
Notes: Alexandre Julliard 2023-04-20 22:58:03 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/169
3 changed files with 8 additions and 10 deletions

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@@ -1069,8 +1069,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
const struct vkd3d_shader_location *loc);