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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().
This commit is contained in:
committed by
Alexandre Julliard
parent
a4a95aa950
commit
dfe056596a
Notes:
Alexandre Julliard
2023-04-20 22:58:03 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/169
@@ -1149,8 +1149,7 @@ struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
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return &c->node;
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}
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struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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const struct vkd3d_shader_location *loc)
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struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_constant *c;
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@@ -1159,7 +1158,7 @@ struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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if (c)
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c->value[0].i = n;
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return c;
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return &c->node;
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}
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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